Linux News Today: Unity 5.3 Game Engine Moves to OpenGL 4.x Core
The Unity game engine has been upgraded to version 5.3, and its developers have made a series of very important improvements to it.
Unity is one of the most successful gaming engines out there, and it’s being used by too many games to count. Some of the more famous include Angry Birds 2, Pillars of Eternity, Shadowrun: Hong Kong, Sword Coast Legends, Torment: Tides of Numenera, Kerbal Space Program, Ori and the Blind Forest, Fallout Shelter, Cities: Skylines, and many others. And these are just from 2015.
It’s easy to see why upgrades to the Unity 5 engine are important, especially since so many games are using it. This is a very versatile piece of software that is available for Windows and Mac OS X platforms. The Linux version is being worked on. It’s worth noting that the editor is capable of exporting games for a variety of platforms, including Android, iOS, or Linux.
Unity 5.3 is a massive update
“Another three months, another release! Time flies when you’re an all singing all dancing game engine. In this latest version of Unity, we bring you a MonoDevelop upgrade, IAP made easy, smooth scene management, some important platform updates to iOS, tvOS, and WebGL, and more,” the developers are saying.
This update is important for Linux users as well, even if this particular update is not for the Linux edition, which is still under construction. Remember, it’s possible to export games for the Linux platform, so upgrades to Unity will be reflected.
The developers have moved from the older OpenGL 2.1 backend to OpenGL 4.x, which is a big jump. This way, the game studios can take advantage of the newer technologies that come with the latest OpenGL version. Also, the WebGL support has been improved as well, which is really good news for mobile users.
Unity 5.3 is available right now for download (for personal use) or purchase if you plan to build a game.