Today, March 8, Valve just pushed a new Steam Client stable update to Windows, Mac OS X, and Linux users, bringing all the changes that have been implemented in the Beta stages of development, and much more.
There’s a significant amount of improvements and bugfixes in this release, so if you want to know exactly what has been changed, we recommend that you take a look at the changelog attached at the end of the article, as it’s impractical for us to list here everything Valve implemented in the new stable Steam, Client.
Release highlights include the addition of Steam Overlay support for Vulkan-powered games, better display of profile names that contain Unicode characters, as well as an important change in the way download speeds are displayed to users, which now shows bits per second (Mbps) instead of MB/sec.
Moreover, the performance of the Steam Client has been greatly improved for users that are members of a large number of groups, Steam Overlay support has also been added to the Windows platform for DirectX 12, and the frame rates and CPU usage have been greatly improved for various OpenGL and D3D9 games.
Linux fixes, Steam Controller improvements, and more
Besides the highlights mentioned above, the new Steam Client adds support for newer Linux kernel-based operating systems by updating the ALSA (Advanced Linux Sound Architecture) libraries in the Steam Runtime, and fixes a couple of other bugs for the Steam for Linux version of the client.
As usual, Steam Controller, SteamVR, In-Home Streaming, and Big Picture received a great amount of new features, most of which have been revealed to users during the Beta versions of the Steam Client. If you’re using Steam on Linux, Windows or Mac OS X, please update as soon as possible!